Populating meshes along a spline

So i was following this tutorial on Populating meshes along a spline but the problem is that I’m not using just random props as in the video but I’m using it for street lamps and i need a spotlight under each instance. i thought that if i put a spotlight under a lamp in the blueprint it would spread beneath all the other lamp but i guess i was wrong.
So my question is how can i put a spotlight in the correct place beneath each instance of the street lamp mesh without having to do it manually.

Thanks in advance.

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It’s because you want to spread a blueprint, not just a mesh.

Instead of adding a static mesh component, you need to use ‘add child actor’.

I tried using an “Add child actor” node but for some reason I cant connect my child actor variable to the node. So i also tried to get “actor of class” and connect it but it still didn’t work:


It just doesn’t display anything.

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With that node, you set it in the details

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Hey so I tried your suggestion but the “add child actor component” node uses relative transform while I’m pretty sure that the make transform node gives you world transform so the meshes are in the level and follow some kind of path but it’s not the spline path:

Update: I kinda got it to work by converting the world transform into relative:

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Does it work now? :slight_smile:

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Yup it looks good now. Thanks for the help!

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