Hey all,
I’m trying to get my Steam Achievements in my game but I keep getting these warnings.

Any help would be apricated.
Hey all,
I’m trying to get my Steam Achievements in my game but I keep getting these warnings.
Any help would be apricated.
Are you trying to do that when playing in editor? You can’t do that. Launch standalone or a development build.
It also comes up in the LOG for the build on steam as well.
Do the Steam achievements - if using blueprints- have to have a stats? Because I don’t see many other games on Steam with the whole ‘out of 100’ bar at the bottom.
I couldn’t setup progress-based achievements in UE, no matter how I tried. Oh well.
Can you show your blueprints?
Seems about right.
The warning probably means that caching fails. Does OnFailure pin fire off?
To be sure:
So I’ve put a new build on steam.
I still get this in the Log
However, when I did this - it printed out SUCCESS. With no failures.
I’ve copied the same way I’ve done it in an older game where it works - the only thing that is different is I’m using 4.26.
It also doesn’t work on a brand new project.
The game also connects to steam to issue, so the app is linked. It’s just an issue with the achievements.
It’s a shot in the dark and probably wrong: don’t the API names require ACH_ prefix? It’s there in the official documentation and I have it in my game, so IDK.
My other game works completely fine without it, so I’m guessing it doesn’t need it. I think it’s probably something silly on my end.
Thanks for all your help by the way @Tuerer - I appreciate your time to try and help.
I’ve also tried going to version 4.27 and the same thing happens.
Holy cow! I fixed it. It was all down to the quotation marks.
I’m facing a similar issue for version 4.25 (blueprint).
The game runs outside the editor and connects to Steam (shift+tab working) and i can active the achievements, but when I package and send to Steam, the Steam popup appears too, but the achievements are not activated.
my game is already out, and i’m wasting a lot of time on it without a solution.
Can someone help me, please?
So does none of the players get the achievements?
Or did you just forget to clear your achievements from when you were testing them?
None of the players I tested can activate achievements, even I can’t activate achievements not yet activated, only outside of Steam (my game.project) and launch.
Can you show me how to clean the achievement on Steam? Would make my tests easier
“online.ResetAchievements” console command, you can run it in the standalone or in a Develpoment build. Basically, in any version that connects to Steam.
Note that it might not be reflected in your Steam profile immediately; sometimes it may take several minutes or so.
I checked on the account of someone else who bought the game on Steam, and he was not able to activate the achievements. Here again by autonomous mode I can activate the achievements.
I ran “online.ResetAchievements” from the console, but for now it only reset the stats
I have no ideia what can i do anymore.