Hi,
I’m trying to make a trident for my final boss where I use Find Look At Rotation so that the trident faces the player when the player moves. I have two problems that are happening though and I think that they’re related.
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When the player is directly below the trident, it flips (instead of staying straight and moving with the player to make a 360 degree turn). Keep in mind this is a 2D side scroller.
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When I rotate the trident, the y value goes from 0 to 90 and then back to 0 when it should be 180 degrees…it adds 180 degrees to both x and z values instead of keeping them 0 and increasing y.
I think that the problems are connected.
Thank you for your help in advance.