It’s a well known problem.
To avoid it, you can use one of:
1 Only ever add local rotation
2 Only ever add rotators together ( so don’t break open nodes and change the XYZ independently )
3 Use quaternions
It’s a well known problem.
To avoid it, you can use one of:
1 Only ever add local rotation
2 Only ever add rotators together ( so don’t break open nodes and change the XYZ independently )
3 Use quaternions