Ray casting help for aim assist for controller players

Hey,

I am working on a FPS shooter for controller and KBM and I decided to start on the aiming mechanics on controller first, however, I am new to Unreal Engine 5 and I don’t know how to do anything required like ray casting, collision detection, hit prediction likely hood to scale aim assist based on the likely hood of the shot being hit based on velocity, momentum, coordinates and distance.