Does anyone know how to disable “Start with Tick Enabled” from being checked on by default under the actor tick settings in the details panel when creating new Blueprints in a project?? In an Unreal live training video, Zak Parrish said there’s a way to do it he believed by editing an ini file but didn’t remember how. Can’t seem to find any solution with google or forum searches.
https://youtu.be/WA8ihra87cM?t=2381 for the time stamp in the video when the questions asked to Zak (you’re going to have to turn up the volume a lot or put on closed captioning for sure)
I would also love to know how to do this. I checked in the Editor settings and couldn’t find anything. I understand the convenience of not having to turn it on all the time, but for performance, they really should have given us the option of setting this to off by default.
@TorQueMoD I tried this but unfortunately it works but partially. After some tests I found this doesn’t affect the “Start with Tick Enabled” checkbox state on new blueprints, but it does prevent the Event Tick node to be executed (no matter the forementioned checkbox state) only on blueprints derived from C++ classes with PrimaryActorTick.bCanEverTick = false; as seen in the screenshot (notice the checkbox at the right, the BP does compile but with warnings, also the Print String doesn’t execute in-game):
BTW in the video Zak said that “there’s not a tick box that runs across the entire project that I’m aware of but I believe it can be set in an INI” so I’m wondering if there must be another setting hidden from the UE Editor that can be set in any of the base INIs.