How to disable "Start with Tick Enabled" from being on by default for each Blueprint created? Zak mentioned an INI file...

Does anyone know how to disable “Start with Tick Enabled” from being checked on by default under the actor tick settings in the details panel when creating new Blueprints in a project?? In an Unreal live training video, Zak Parrish said there’s a way to do it he believed by editing an ini file but didn’t remember how. Can’t seem to find any solution with google or forum searches.

https://youtu.be/WA8ihra87cM?t=2381 for the time stamp in the video when the questions asked to Zak (you’re going to have to turn up the volume a lot or put on closed captioning for sure)

Thanks for any assistance!!

4 Likes

I would also love to know how to do this. I checked in the Editor settings and couldn’t find anything. I understand the convenience of not having to turn it on all the time, but for performance, they really should have given us the option of setting this to off by default.

Found it! In Project Settings search for Default Tick:

3 Likes

@TorQueMoD I tried this but unfortunately it works but partially. After some tests I found this doesn’t affect the “Start with Tick Enabled” checkbox state on new blueprints, but it does prevent the Event Tick node to be executed (no matter the forementioned checkbox state) only on blueprints derived from C++ classes with PrimaryActorTick.bCanEverTick = false; as seen in the screenshot (notice the checkbox at the right, the BP does compile but with warnings, also the Print String doesn’t execute in-game):

Here is also what it says about that variable in the Engine.h file:

Edit: In the BaseEngine.ini the comment makes it clear that it only affects native (or C++) derived BPs:

BTW in the video Zak said that “there’s not a tick box that runs across the entire project that I’m aware of but I believe it can be set in an INI” so I’m wondering if there must be another setting hidden from the UE Editor that can be set in any of the base INIs.

1 Like

Rezzing (Reviving) this topic because it would SUCK to have to go through all of the actors and blueprints manually to disable this.

I tried doing this en-masse with the Property Matrix function, but it doesn’t apply the action, for whatever reason.

bump i’d love this feature as well.
mostly for new bps, not for old ones. but if possible for old ones it might be nice.