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[5.8.3] Instanced Stereo: Volume-domain materials are only voxelized into Volumetric Fog for the left eye (regression from 5.5)
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1
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47
|
October 19, 2026
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[5.8.3] Instanced Stereo: MegaLights (and Volumetric Fog local lights) use the LEFT eye's light grid in the right eye
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1
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29
|
October 19, 2026
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nDisplay: -dx12 -quad_buffer_stereo outputs mono when the display is a multi-GPU NVIDIA Mosaic (works on DX11, and on a single-GPU surface with the same build)
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1
|
142
|
October 7, 2026
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Instanced Stereo + TSR below 100% screen percentage draws a second, shrunken copy of the view into each VR eye
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0
|
34
|
October 7, 2026
|
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[SUPPORT][RELEASE]CAMERA 360 v3.
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139
|
9421
|
October 5, 2026
|
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Foggy Japanese Street in VR180 3D / Unreal Engine Lumen Cinematic / Camera Render Studio 2026
|
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0
|
67
|
July 18, 2026
|
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Stereo Panoramic Player
|
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81
|
13769
|
July 11, 2026
|
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Apocalyptic Hospital / Creator's Choice Collection in VR180 3D / Camera Render Studio 2026
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0
|
63
|
June 20, 2026
|
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Active StereoScopic rendering: Runtime Switching bw 2d & 3d
|
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0
|
75
|
January 8, 2026
|
|
Dark Ruins Megascans — 360° Stereo Immersion
|
|
4
|
220
|
July 15, 2025
|
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Regression on Planar Reflections broken in VR
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0
|
69
|
October 17, 2024
|
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4.14 (VR, Forward Rendering, Instanced Stereo) Staionary Light Causing Shadow sorting error in Left Eye.
|
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5
|
2881
|
April 20, 2024
|
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GetHMDWornState stops working when used to toggle stereo rendering
|
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11
|
1954
|
February 23, 2024
|
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Unexpected Editor Crash With OpenXR
|
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0
|
321
|
October 18, 2023
|
|
VR Monster - Terrifying Encounters in 3D Stereo 360 | VR360 Experience | Camera360v2
|
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0
|
382
|
June 2, 2023
|
|
Packaged Instance Stereo has low quality in left eye
|
|
0
|
631
|
May 17, 2023
|
|
Lumen stereo in Unreal Engine 5.1
|
|
0
|
547
|
March 25, 2023
|
|
How to manually render 360 stereo panorama in VR?
|
|
1
|
1128
|
September 27, 2021
|
|
Screen space Widget Component in VR
|
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2
|
2165
|
May 16, 2021
|
|
Stereo Panoramic Movie Captureプラグインを使用したパノラマ書き出しについて
|
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0
|
369
|
February 28, 2021
|
|
How to start a level in VR?
|
|
1
|
1587
|
February 24, 2021
|
|
Is Media Framework Video Playback Tied to the Main Game Loop?
|
|
36
|
7251
|
November 18, 2020
|
|
[Oculus Quest] Debug Lines and Billboards Glitch With MultiView
|
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0
|
499
|
August 14, 2020
|
|
Stereo Panoramic Movie Capture does not record level sequence
|
|
3
|
1024
|
May 20, 2020
|
|
VR Instanced Stereo & Forward Rendering casts wrong shadow from Movable, Static Mesh Component & Skeleton Mesh(Animation), with tessellation (PN Triangels) and a stationary point light in the right eye from HMD- how to fix it?
|
|
1
|
729
|
June 18, 2019
|
|
nDisplay active stereoscopic view
|
|
0
|
659
|
May 2, 2019
|
|
Does Stereo Panoramic Capture plugin work on Mac?
|
|
3
|
661
|
March 8, 2019
|
|
Does the Stereo Panoramic Movie Capture plugin work on mac?
|
|
0
|
529
|
March 8, 2019
|
|
How to enable quad buffer stereo rendering?
|
|
4
|
1559
|
October 28, 2018
|
|
How to get acces to HMD events when stereo rendering is turned off?
|
|
0
|
783
|
September 19, 2018
|