The big OpenGL ES3.1 question
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2
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1045
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September 23, 2023
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Wierd white squares render on deplyment (Android)
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2
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593
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July 19, 2022
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Will volumetric fog work on Mobile renderer ES3_1?
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2
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2782
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May 31, 2022
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OpenGL ES3.1 for Android doesn't work Media Framework / Media Textures with Electra Player?
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2
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1088
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February 3, 2022
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Planar reflection Bug with skeletal mesh on ES3.1
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1
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462
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December 7, 2021
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Billboard brightness gap too big
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0
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375
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October 12, 2021
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iOS desktop-forward renderer
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3
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646
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August 27, 2021
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Dynamic Light on Android
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0
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694
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March 14, 2021
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Decals not affected by Exponential Height Fog on ES3.1
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2
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916
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February 18, 2021
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Why are roughness texture values crushed in 4.26 SM5?
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4
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740
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February 11, 2021
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Change ES3_1 bone number limit to 256
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8
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2458
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January 12, 2021
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What changes with the Android Renderer
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1
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429
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November 19, 2020
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Mobile ES3.1 Transparency Broken in 4.25.1 (post Hotfix)
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0
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536
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June 8, 2020
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Post process issues on android es3.1 ue4.25
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0
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661
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May 11, 2020
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ES3.1 - How?
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0
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1005
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January 28, 2020
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ES3.1 preview vs ingame - Oculus Go
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2
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598
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December 10, 2019
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Warning still valid?: Android OpenGL ES 3.1 support only with code based projects that are downloaded and compiled from Github?
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2
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514
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September 7, 2019
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4.21 버전 es3.1 빌드에서 파티클 실행시 크래시 발생합니다
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0
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296
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May 28, 2019
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How to ask for floating point render target support
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0
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943
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May 7, 2019
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Mobile landscape layer limited to 2 per segment?
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6
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1539
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April 2, 2019
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How to build an Android APK with OpenGL ES 3.1
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4
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2596
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March 13, 2019
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It seems that ES3.1 packaging is also supported in binary project
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0
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308
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March 9, 2019
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When i change to es3 my terrain is gone
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0
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383
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February 13, 2019
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Decals pixelate, flicker, and vanish on es3.1 Play. Only on new Macbook Pro.
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1
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480
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January 11, 2019
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Support ES3.1, Shader Compile Failed Error.
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1
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1207
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December 15, 2018
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"profilegpu" does not work on Android ES31
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1
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406
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July 12, 2018
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[4.7.2] "profilegpu" does not work on Android ES31+AEP
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5
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638
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July 12, 2018
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Mobile ES3.1 Cannot spawn decals
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1
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1714
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May 6, 2018
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How to open "ES Deferred" on 4.19.1?
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0
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338
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May 4, 2018
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I packed a IOS project,But material more than 8 textures display errors.I look at the latest document to support 16 texture sampling,How should I set up
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0
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306
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March 20, 2018
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