4.21 버전 es3.1 빌드에서 파티클 실행시 크래시 발생합니다

동일한 파티클을 4.20에서 ES3.1 로 빌드 하면 정상 동작하는데 4.21 에서 빌드 하면 크래시가 발생합니다.

해당 크래시 로그를 첨부 합니다.

D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: === Critical error: ===
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error:
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: Assertion failed: FOpenGL::SupportsResourceView() [File:D:\UE4\UE4\Engine\Source\Runtime\OpenGLDrv\Private\OpenGLCommands.cpp] [Line: 877]
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error:
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x00000000A239C278 (0x00000000079C9278) libUE4.so!FOpenGLDynamicRHI::RHISetShaderResourceViewParameter(FRHIVertexShader*, unsigned int, FRHIShaderResourceView*) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x00000000A1365368 (0x0000000006992368) libUE4.so!FParticleSpriteVertexFactoryShaderParametersVS::SetMesh(FRHICommandList&, FShader*, FVertexFactory const*, FSceneView const&, FMeshBatchElement const&, unsigned int) const []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FF51980 (0x000000000557E980) libUE4.so!void FMeshMaterialShader::SetMesh(FRHICommandList&, FRHIVertexShader*, FVertexFactory const*, FSceneView const&, FPrimitiveSceneProxy const*, FMeshBatchElement const&, FDrawingPolicyRenderState const&, unsigned
int) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FB4E36C (0x000000000517B36C) libUE4.so!TMobileBasePassDrawingPolicy::SetMeshRenderState(FRHICommandList&, FViewInfo const&, FPrimitiveSceneProxy const*, FMeshBatch const&, int, FDrawingPolicyRenderState const&, TMobileBasePassDrawingPolicy::ElementDataType const&, FMeshDrawingPolicy::ContextDataType) const []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FBD893C (0x000000000520593C) libUE4.so!FDrawMobileTranslucentMeshAction::Process(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FUniformLightMapPolicy const&, FLightCacheInterface const* const&) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FB8B1CC (0x00000000051B81CC) libUE4.so!void ProcessMobileBasePassMesh(FRHICommandList&, FMobileProcessBasePassMeshParameters const&, FDrawMobileTranslucentMeshAction&&) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FB8AE20 (0x00000000051B7E20) libUE4.so!FMobileTranslucencyDrawingPolicyFactory::DrawDynamicMesh(FRHICommandList&, FViewInfo const&, FMobileTranslucencyDrawingPolicyFactory::ContextType, FMeshBatch const&, bool, FDrawingPolicyRenderState const&, FPrimitiveSceneProxy con
st*, FHitProxyId) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FB8BFA0 (0x00000000051B8FA0) libUE4.so!void FTranslucentPrimSet::DrawPrimitivesForMobile(FRHICommandListImmediate&, FViewInfo const&, FDrawingPolicyRenderState const&, FMobileTranslucencyDrawingPolicyFactory::ContextType&) const
[]
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FB8B894 (0x00000000051B8894) libUE4.so!FMobileSceneRenderer::RenderTranslucency(FRHICommandListImmediate&, TArrayView, bool) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FB36E88 (0x0000000005163E88) libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FEFD008 (0x000000000552A008) libUE4.soUnknown []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009FF3D8DC (0x000000000556A8DC) libUE4.soUnknown []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009E5485BC (0x0000000003B755BC) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009E5471F8 (0x0000000003B741F8) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
D/UE4 ( 4906): [2019.05.24-02.59.53:792][405]LogAndroid: Error: [Callstack] 0x000000009F767E50 (0x0000000004D94E50) libUE4.so!RenderingThreadMain(FEvent*) []
D/UE4 ( 4906): [2019.05.24-02.59.53:793][405]LogAndroid: Error: [Callstack] 0x000000009F779514 (0x0000000004DA6514) libUE4.so!FRenderingThread::Run() []
D/UE4 ( 4906): [2019.05.24-02.59.53:793][405]LogAndroid: Error: [Callstack] 0x000000009E5D5214 (0x0000000003C02214) libUE4.so!FRunnableThreadPThread::Run() []
D/UE4 ( 4906): [2019.05.24-02.59.53:793][405]LogAndroid: Error: [Callstack] 0x000000009E542710 (0x0000000003B6F710) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
D/UE4 ( 4906): [2019.05.24-02.59.53:793][405]LogAndroid: Error: