It seems that ES3.1 packaging is also supported in binary project

https://docs.unrealengine.com/en-us/Platforms/Android/OpenGLES31MobileRenderer

I want to replace my mobile renderer with opengl es3.1

This site is said to be supported only in codebase projects

But I’ve been experimenting with a binary project, and packaging is good with es3.1

I’m not sure if this site has been explained by the old version or I’m mistaken.

I don’t think there’s an answer to a similar question. Help me.