Wierd white squares render on deplyment (Android)
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2
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593
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July 19, 2022
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How do I find this error it says there is float3 to float4 cast but I dont see one
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2
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3713
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May 15, 2017
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Custom post effects on mobile (ES2)
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1
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611
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May 27, 2022
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iOS desktop-forward renderer
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3
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646
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August 27, 2021
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Error Message: Can't create landscape with a feature level less than SM4
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7
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6227
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May 20, 2021
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Decals on Mobile/Web/ES2
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3
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2053
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October 17, 2019
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Custom HLSL をOpenGLES2.0で動かす方法を求めています
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4
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954
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September 19, 2019
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Is there a way to switch material surface types based on ES2 compatibility?
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0
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235
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August 21, 2019
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Skeletal mesh invisible in mobile preview ES2
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0
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463
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June 30, 2019
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Overcoming ES2 limitations
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2
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497
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March 18, 2019
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When i change to es3 my terrain is gone
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0
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383
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February 13, 2019
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Video blank with ES2 on Android Gear VR
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0
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354
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February 27, 2018
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How can I enable dynamic shadows from point lights and spotlights in feature level ES2?
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0
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369
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February 18, 2018
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TexCreate_FastVRAM와 TexCreate_Transient이 뭔가요?
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0
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394
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February 2, 2018
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WorldPosition node output broken on mobile
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6
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961
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October 26, 2017
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ES2 does not support more than 2 UV sets?
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2
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348
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August 24, 2017
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While packaging for es2.0 android device, output log shows error in landscape material compilation. What to do?
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0
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514
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July 28, 2017
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WorldPositionBehindTranslucency doesn't work on Android ES2 and Android preview
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0
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532
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June 14, 2017
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UI Blur renders properly in mobile preview, but not on mobile device
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8
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775
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May 31, 2017
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[Gear VR] Multiview is buggy
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6
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782
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March 22, 2017
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Mobile lighting - Using Multiple lights
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1
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749
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February 17, 2017
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White specular on mobile
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0
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530
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September 12, 2016
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Reflections on ES2 without Mobile HDR?
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0
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664
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July 29, 2016
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Material Noise node on mobile (ES2)?
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1
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715
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July 26, 2016
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Skeletal mesh 75 joint limit increase in the future?
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1
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842
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June 7, 2016
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Cook feature level ES2 for windows
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1
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873
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May 16, 2016
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[EDITOR] Missing manipulators (trans/scale) in ES2 Preview mode
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1
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505
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March 25, 2016
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Only 33 instances of Instanced Static Mesh displayed on Android ES2
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4
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781
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February 6, 2016
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Improving UMG performance on ES 2.0 devices
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1
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1760
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February 4, 2016
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All UI elements appear to render in two Alpha blend passes - is this preventable?
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2
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1710
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February 2, 2016
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