I’m wondering if it’s possible to cook my content for ES2 for windows.
Launching from the editor in a standalone game with the -featureleveles2 launch parameter works, but in settings-platforms-windows I can’t select ES2 as a target RHI.
Launching a packaged game with -featureleveles2 launch parameter obviously gives the same error as: https://answers.unrealengine.com/questions/177526/build-for-windows-but-run-w-featureleveles2.html
Any way to do this? Using 4.11.2 source build if it matters.
Reason: making a 2d game targeting lower end specs. Launching with -featureleveles2 seems to nearly double the fps so I’m interested in seeing the results in a packaged game