How can I enable dynamic shadows from point lights and spotlights in feature level ES2? I want to know if there is any way to do this since I am working on a mobile game project and it is really important to have dynamic shadows since the game will be a survival horror game. Is there any way to do that even modifying the engine? I just want to take anvantage of the wide range of android devices that dont have vulkan support and bring that game to life. I have heard about people modifying the engine and getting unreal engine games running on PS VITA and WII U for example with dynamic shadows and even cloth simulation. Watch this video 10 Minutes of Bloodstained: Ritual of the Night Gameplay - E3 2017 - YouTube
is there any way to ahieve dynamic shadows in feature level ES2? And I know you will say that the ES2 already includes ES3.0 but let me tell you. This is very ambiguous, the engine will not let you use ES3 capabilities if you select ES2. So an engine modification will need to be done. if so, what specific part of the engine do I need to modify?