WorldPositionBehindTranslucency doesn't work on Android ES2 and Android preview

I re-created this material setup:

https://s12.postimg.org/7szajafsb/blob_material.png

src: Dynamic blob shadow ? - Rendering - Unreal Engine Forums

and ran it on Gear VR (Android 6.0.1 ES2).

This is what it looks like on the device:

https://s2.postimg.org/4sap3hrl3/com.Supranormal.GVR_Ph_C_Titan_08-20170612-215623.jpg

src: https://s2.postimg.org/4sap3hrl3/com.Supranormal.GVR_Ph_C_Titan_08-20170612-215623.jpg

Then I figured I should check what it looks like in the Editor with Android preview. This is it (even worse than on the device):