Improving UMG performance on ES 2.0 devices

There seem to be some unanswered questions related to UMG performance on ES2-level devices, as discussed in this thread

Since didn’t seem follow up (that I could find), I thought I’d chime in with a general question as requested by . Rudy, it seems that there is some information you can divulge about UMG performance or gotchas that would be helpful, even if you can’t go into the specifics of the issues uncovered in GunCat.

Secondly I have another question that is related to UMG performance with regards to alpha blending, if there is any crossover there.

Hello Crinity,

For this particular question I passed on the information to the developers and from there was not looped in further. I would suggest contacting on the forums for further information regarding this matter. I have included a few other links to a couple of threads talking about UMG performance, as well as intoxicat3’s post mortem on their project. I hope this information helps

Forums threads:

post mortem:

Make it a great day