How to know which assets are being loaded by async IO tasks?
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1
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8
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December 13, 2024
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Confusion as to how to asyncroniously load a class, then spawn it.
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2
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15
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November 7, 2024
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Mounting pak files(successful) but android load uasset fail
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29
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6731
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February 3, 2024
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[UMG][C++] Load Image Async
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4
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1482
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January 8, 2024
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[Plugin] Runtime GIF and Image Loader - Ultimate solution for all platforms!
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1
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1271
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December 19, 2023
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Meshes in packaged game: "Couldn't find file for package .... requested by async loading code."
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7
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1839
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September 16, 2023
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Wait for multiple async nodes to complete before moving on?
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0
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286
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August 14, 2023
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How to prevent PostLoad of UAnimMontage when being async loaded?
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1
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810
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December 1, 2022
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Can you preload particle systems with blueprint?
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1
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1494
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March 24, 2021
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What is the UE4 equivalent of Assets Bundle(Unity)?
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1
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2356
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March 23, 2021
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Unable to load plugin
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1
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1832
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December 1, 2020
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Async load static meshes
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5
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1459
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November 3, 2020
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Assert on play in editor: Attempting to replace an object that hasn't been fully loaded
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1
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584
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August 23, 2020
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Sprites looks weird at first time that a game turn on
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0
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426
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August 12, 2019
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[c++]How to actually spawn actor after async load is complete
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10
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4896
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July 4, 2019
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Question on Asynchronous Asset Loading and using GameInstance as loading manager
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2
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2312
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May 29, 2019
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How to properly unstream and remove a ULevelStreaming from the world?
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2
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1116
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May 9, 2019
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Crash when freeing referenced imports during async package loading [with potential fix]
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1
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811
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July 13, 2018
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Crash on Startup with Nativized Assets
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0
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516
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February 7, 2018
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World composition async level loading is blocking
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2
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1439
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December 18, 2017
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ShareMaterialShaderCode causes hitches while streaming levels
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2
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978
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September 20, 2017
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Unable to unload async-loaded textures in a widget
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3
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2512
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August 3, 2017
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Garbage Collection Fatal Error, on AsyncLoad during ServerTravel
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14
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2265
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February 16, 2017
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FStreamableManager::AsyncLoadCallback crashes
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8
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678
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January 6, 2017
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How Load Asset From Pak File at Runtime?
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2
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2802
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October 20, 2016
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TAssetPtr / Asynchronous problem in the Editor
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2
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1047
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September 21, 2016
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Async load materials and blueprints from .pak
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0
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1164
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September 12, 2016
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FFastIndexingClassTreeRegistrar used by UCLASS_FAST_ISA_IMPL=2 isn't thread safe
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3
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437
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August 12, 2016
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Can we rarefy the use of PostLoadDeferredObjects?
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5
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615
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May 31, 2016
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Assertion Failed: Index >= 0 in AsyncLoading::PostLoadDeferredObjects()
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6
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1825
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May 11, 2016
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