Hi folks!
I have a hierarchy of DataAsset subclasses to store data into my project to load async and populate items like menu items and elements in world.
Depending of data that i need to complete (like store or menus) i have different child but is the same parent.
I’ve configurated all correctly in Asset Manager in project settings and loading/reading in BP and C++.
The point is that one of those categories in Asset Manager i just changed of class to another child, i’ve configurated again the asset manager and all stuff and now asset manager is not packing it neither Editor nor Build.
If I check Cook Rule in audit assets is empty, and should be “Always”, and its empty the Chunks Ids.
There’s experimental feature to set Chunck Id manually but is not a good solution for automatic scalability project.
My question is: Is there any option to force rebuild all asset manager items? Maybe a cmd command or something like that