Async load static meshes

Hey i’m currently lost.
I cant find a good solution to my problem in the internet.
Currently i’m trying to load Static Meshes from disk but the problem is that the Object reference is kinda useless to me right now because i dont know how to convert it to a static mesh object reference.

I’m also open for different solutions if you have one that will solve my problem.

Yes i know i can just make a array with hard references but i try to keep memory low…

It will fail

ok let me try again

Ok it worked now, i tried Cast to static mesh before and it failed every time, thx man

Cast to Static Mesh? That should work fine, no?

It does not fail on my end, hm. So what are you casting to?