[Plugin] Runtime GIF and Image Loader - Ultimate solution for all platforms!

Runtime Image & GIF loader is an Unreal Engine 5+ plugin that allows you load images and GIFs into Unreal at runtime without any slowdowns/hitches/issues!

Marketplace link: Runtime Image & GIF Loader in Code Plugins - UE Marketplace

Features:

  • Supports loading of up to 8k resolution images in hitch-less manner
  • Supports gif loading in .gif format at runtime
  • Allows to import HDR images aka Cubemaps (Windows only)
  • Can load an image over HTTP or from local file storage
  • Can load an image from Byte array (TArray)
  • Can transform an image during loading
  • Can cancel all ongoing image loading requests (Windows only)
  • Supports PNG, JPEG, BMP, TGA, OpenEXR, TIFF and QOI
  • Supports 8, 16, 32 bit per channel (or up to 128 bit pixel depth images)
  • Can generate UI ready texture format (RGBA8 or ‘float’ RGBA)
  • Allows to set texture filtering mode
  • Blueprint friendly

Tested on:
RHIs: DirectX 11&12, Vulkan, Metal
Unreal engine versions: 4.27, 5.0, 5.1, 5.2, 5.3!
Platforms: Windows, Linux, Mac, Android (experimental)

runtime_image_loader_showcase_small

1 Like

I’ve added support for multiple platforms: Android, MacOS and Linux.

New features: .GIF and .WEBP support!

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Hello, I’m using your plugin. When running it on Quest device (an Android device), the import of .hdr files doesn’t work. Could you please tell me if there is any implementation method for this? Thank you very much.

ping me on Discord, we can talk there

Hello, how can I contact you on Discord? I don’t have your friend list or server address.

Hey just join here: Unreal Solutions Support