LogStreaming says (Warning: Detected (n) objects loaded in PostLoad while streaming, this may cause hitches as we’re blocking async loading to pre-load them.)
When async loading two or more PrimaryAssetDatas (contaning AnimMontage reference) at once , the LogStreaming says so and I have FPS drop and hitches.
I could have found a method named “IsPostLoadThreadSafe” in the AnimSequenceBase which returns false and has a comment that says it had been written to for exactly this purpose I am asking about but sounds not be working.