I’ve been trying to track this problem for a few days and I couldn’t find what’s wrong exactly.
My project crashes on startup only when it is packaged with Nativized Assets on Inclusive or Exclusive, and gives the following error:
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I read in another place that disabling Event Driven Loader in options could help, but then it fails the packaging, with these errors for all blueprints while Packaging the Nativized cpp’s:
Packaging (Windows (64-bit)): G:\UEProj\TH\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BPWaypoint__pf1605665597.cpp(642): error C2440: ‘’: cannot convert from ‘initializer list’ to 'FBlueprintDependencyData’
Packaging (Windows (64-bit)): G:\UEProj\TH\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BPWaypoint__pf1605665597.cpp(642): note: No constructor could take the source type, or constructor overload resolution was ambiguous
then fails to make the nativized .lib and exits with code 5 here’s the last part of UAT log: UAT log - Pastebin.com
I have no idea what any of this means and I failed to find why it doesn’t happen on a new project