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[TOOL/PLUGIN] VERA — In-Editor AI Agent for Unreal Engine 5.7 & 5.8 (7 LLM Providers, Viewport Vision, Open Source)
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1
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132
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August 14, 2026
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How To Make A Ranged AI With State Trees
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1
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81
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July 19, 2026
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UE5 C++ Behavior Tree / Combat Slot AI keeps falling back to Patrol instead of Attack
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1
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68
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July 15, 2026
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How Can I make An advanced Patrolling AI
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1
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95
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July 9, 2026
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Why do actors bounce/launch eachother?
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21
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9206
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April 21, 2026
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Unable to set Linked State Tree Overrides when using a StateTreeAIComponent schema?
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0
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129
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January 3, 2026
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AI SetFocus Instantly snap rotate to location (How to make it rotate smoothly?)
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4
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4268
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January 1, 2026
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Bug: SetFocalPoint doesn't update controller pitch rotation
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34
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5018
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November 27, 2025
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AI not completing the task
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17
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419
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October 31, 2025
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State enter condition don't receive event
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3
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235
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November 14, 2025
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Spawned actor Mesh does not block AI perception Sight, same actor already placed in world does
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1
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103
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September 4, 2025
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AI Controller rotation
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0
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130
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August 16, 2025
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AI Sight takes up to 1.5 seconds to see actor after teleporting AI Controller
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0
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46
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August 11, 2025
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AI Move To ignores Acceptance Radius
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1
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179
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July 9, 2025
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AI Works When Level Launched Directly, But Not After Menu Transition
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1
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99
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July 7, 2025
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How to move AI avoiding obstacles on the path?
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4
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2764
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May 17, 2025
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AI MoveTo AcceptanceRadius - Not working for Target Actor?
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3
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1947
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May 10, 2025
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Mixing Procedural Animation and Animation Montages
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0
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94
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April 25, 2025
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BehaviourTree stuck in MoveTo if starting Behaviour Tree from OnPossess() in AIController in c++
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0
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68
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April 23, 2025
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A way to override or bind OnMoveCompleted inside pawn class?
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2
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1577
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April 24, 2025
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When spawning my ai with tags it gets reset in the ai controller
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0
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54
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April 19, 2025
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Ai Controller Not Valid after Ai Respawn
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2
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149
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April 17, 2025
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MoveToActor and MoveToLocation Not Working in C++
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12
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3645
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April 17, 2025
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How to Use the "Stop Logic" / "Restart Logic" Nodes?
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5
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3353
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March 15, 2025
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Can I make one common AI for a lot of NPC?
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2
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122
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February 26, 2025
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AI strafes when set not to
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9
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380
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February 11, 2025
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Run EQS Querry in Behavior Tree never succeeds
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4
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477
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January 17, 2025
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AI Navigation fails with navmesh set to Dynamic runtime generation
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13
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6966
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January 15, 2025
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[UE_4.4][AI + Navmesh] Using NavLinkProxy's smart and simple links - only simple seems to work?
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5
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2575
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January 13, 2025
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How to delete / remove un-possessed AI Controllers?
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5
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6460
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January 12, 2025
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