The static mesh placed in world and the actor I am spawning already placed in world both block perception when I move the Char behind them. If I spawn the actor at Run time the AI perception can see the player through it.
Images of wall to left is just the static mesh, to the right is the actor, both placed in world before run time. Both showing them blocking sight perception. The image of the wall in the middle was spawned during playing and AI senses through it.
Collision does not change from the placed actor to the spawned one.
Any ideas?
Cheers.