I’ve tried to give the AI many different tasks(like just moving to a specific coordinate or playing an animation), but it always shows the green icon on the AI no matter what I try.
I’ve tried to give the AI many different tasks(like just moving to a specific coordinate or playing an animation), but it always shows the green icon on the AI no matter what I try.
Hey @TheZknown!
So let me ask this: Where is your character? If it cannot move its center point to where the character is, it will fail before the attempt to move because it can’t find a path! Also, if you don’t have a navmesh volume in the scene for it to move on it will auto-fail as well. ![]()
Hope that helps!
Thanks for the response @Mind-Brain ,
Both the player character and the AI are on a NavMesh so it should be a reachable point. The AI also did work when I was just using AI Move To in the character BP but I wanted to swap over to using behaviour trees.
Here you can adjust some other settings with your move-to, it might be accepting a partial path! It does look like your current target is getting set.
Maybe try going through a tutorial for AI movement just to get yourself familiarized with it?
Thanks again and sorry for the late response,
I’ve watched some of his videos in the past and they are very useful but don’t seem to solve my issue. I’ve discovered that the problem only occurs when I am telling the AI to move to, and not when I am telling it to directly move to. I do need it to be able to actually path-find around objects for my project.
Try deleting the nav mesh and making a new one. If it still doesn’t work run it in editor, open the ai debug for the npc, and show the nav mesh. Make sure no collision from the npc or player pawn is digging into the nav mesh and blocking the path.

