I have an AI controller for a character setup where the enemy (the AI controller), will teleport a certain distance away from the player, if the player moves out of the Sight Radius (Currently set to 200/350 with 75 degrees)
The problem is, this only works ONCE, after the player enters the sight radius for the first time.
If the player moves out of the sight radius before the age countdown finishes (it seems to count to 1.5 seconds when debugging), then the AI controller never gets the perception updated call and so my teleport will never be called again.
(It will work every time if I wait until the age counter disappears, but I need this to be triggered every time the player moves out of the sight radius)
Some pictures might help:
This is the age countdown (actually counts up to around 1.5s):
Is there a way to decrease the time it takes for that age counter to reach its limit?