Unable to force end Fortnite using Task Manager

Summary

Since this update I have noticed Fortnite is not closing correctly after launching a session through UEFN. This causes the Epic Games Launcher to show Fortnite as running and you not being able to launch the game. You cannot even end the process manually in Task Manager

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Launch a session in UEFN, and attempt to close both the editor and fortnite, potentially the editor first and then the client.

Expected Result

Fortnite client fully closes and is not remaining in background processes.

Observed Result

Fortnite client remains open in a background process, unable to be force ended.

Platform(s)

PC

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Try closing “urc” or “crashhelper” or something like that, some times they are left running as well. If you have vs code or any IDE open, you might have to close those.

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Thank you @giovauefn :slight_smile:

@BluDrive - we’re checking into this.

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Hi,

Each major update from 36.00 has required the Epic Games Launcher to be manually updated.

This could be because the C:\Users\%USERNAME\AppData\Local\Epic Games files are old, but installing a new version of Epic Launcher has fixed this.

The status of UEFN and Fortnite is updated only; launch status updates no more frequently than every 30 seconds.

Fortnite cannot be stopped by Task Manager, as the Fortnite images have a protected image status to stop malicious attempts to attack Fortnite.

The way to force closure is to right-click the Fortnite icon on the taskbar and select “Close Window”.

Since 37.00, the Red X in the top right has worked, and a message asking if you want to close Fortnite.

Phones and Switch 1 Fortnite do not close, just continue when the UEFN session is closed, and now Windows Fortnite possibly works that way.

The consoles can fall back to the lobby or carry on without the editor, or let the island run like a published island, but you cannot have others join, just a debug local version

The status of FORT-1025738 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.

I was wondering if there’s an update to this. I am also having the same issue.

Same issue

Same issue. I’ve gone as far as finding all the active processes and making sure I have full permissions, but I still get “access denied” error when attempting to end task for fortniteclient-win64-shipping.exe (after giving all users full control).