Warning on Post Process Material - For Platform DirectX Mobile at quality level High
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7
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194
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April 22, 2025
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THE MATRIX CITY SAMPLE - stuck while rendering
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0
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22
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April 22, 2025
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Decal color bit depth produces banding
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1
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38
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April 22, 2025
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Change Landscape Material/Textures at Runtime?
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17
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10072
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April 22, 2025
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What is LS ref pose and Additive Identity pose for
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1
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30
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April 22, 2025
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Why is my render queue compiling 1 shader every frame?
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3
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416
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April 22, 2025
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VSM Page artifacts for directional shadows
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7
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34
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April 22, 2025
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Nvidia Reflex PCL Stats
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1
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47
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April 22, 2025
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How to Carmageddon?
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2
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32
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April 22, 2025
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Is there a way to make a material's "Two Sided" checkbox a parameter?
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9
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8352
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April 22, 2025
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MenuAnchor always rendered on top of everything
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8
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3238
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April 22, 2025
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Render Screenshot with Alpha channel
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8
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10714
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April 22, 2025
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Problem sampling User Scene Texture at high resolution
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4
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132
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April 22, 2025
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What is I get my character to keep his momentum when jumping?
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0
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11
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April 22, 2025
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WHat is How to get the local (my player) player?
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0
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13
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April 22, 2025
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Render thread hitches on mip streaming for particle systems
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6
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38
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May 15, 2025
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How to bilinear sample SceneColor texture when texture size and view rect not match exactly?
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1
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35
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April 22, 2025
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Why is my scene rendering with low-quality shadows in Unreal Engine 5, even with high scalability settings?
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0
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21
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April 22, 2025
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Why Is My Scene Rendering Too Dark in Unreal Engine 5
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0
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37
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April 22, 2025
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Toggle Shadow Cast / Receive?
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0
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28
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April 22, 2025
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How do Array Render Targets work?
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3
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1226
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April 22, 2025
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Procedurally generate a curved normals in shader?
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5
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2750
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April 21, 2025
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Why does the ambient occlusion on my material fade or disappear when I move slightly away from the surface
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1
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31
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April 21, 2025
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Can a Post Process material be created to display specific buffer visualizations—such as reflections, quad overdraw, or world normals—during runtime?
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1
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19
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April 21, 2025
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How can I achieve a depth of field effect that only blurs distant objects?
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1
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59
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April 21, 2025
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How do I get the DoF effect that only blurs objects far away?
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2
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59
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April 21, 2025
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Custom depth or depth-only static meshes are not functioning properly on Meta Quest 3
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1
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30
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April 21, 2025
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Red UVs and UV channel are not available.
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1
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17
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April 21, 2025
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What's the best way to blur only faraway objects using a depth of field effect?
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0
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16
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April 21, 2025
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User Experience: Texture Bug Occurs When Changing Game Resolution
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0
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13
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April 21, 2025
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