How do Array Render Targets work?

I can’t find a way to make scene captures render into array render targets: Apparently only regular render targets can be assigned to a SceneCaptureComponent2D’s Texture Target attribute, but not array render targets.

That begs me to wonder: How can array render targets be used?

If you are trying to store from render target to a texture then you may be yet in for a few other surprises. I use render target to create textures off of the materials I have and the textures don’t get formated properly and when I try to work with the data from the texture I got from my render target, it is not properly stored it seems, like a texture that gets build from an image, a jpg or a bmp, the data is not stored the same.

You can create a render target and then use it to dump inside an array.

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Thanks for the heads up. I may be blind because I still don’t see how one could dump render targets into render target arrays, and I can’t find any instructions through google either. Texture arrays have an array of source textures exposed in the editor, but not render target arrays. So would you mind elaborating?