Toggle Shadow Cast / Receive?


Is there a way to set a static mesh actor to not cast or receive shadows in Twinmotion? I have decent success with using backer plates to show a realistic setting (fake parallax or backdrop) which work great with opacity maps to reveal the rendered sky and overlap several panoramas etc. This worked great in an interior render but when I was using it on the exterior, I didn’t see a way to turn off shadows being cast onto, or from the object in Twinmotion. I suspect this may be available in UE but maybe there is another way to do this? Appreciate any insight.