How can I achieve a depth of field effect that only blurs distant objects?

Let me know if you want it to sound more technical, more casual, or fit a specific context like photography, 3D rendering, or gaming.

Hello there @cfsdf321!

UE5 has incorporated a DoF effect with different settings to achieve multiple setups. An effect that blur distant objects only should be simple to create by playing with Focal Distance, setting it in a way only far elements are covered. You can check all features in detail, by following the guides below: