Can a Post Process material be created to display specific buffer visualizations—such as reflections, quad overdraw, or world normals—during runtime?

“Can a Post Process material be created to display buffer visualizations such as reflections, quad overdraw, or world normals during runtime?”

Would you like it to sound more formal, technical, or casual? I can tweak it further depending on the tone you’re going for.

you can create a Post Process Material in Unlit mode and access scene textures such as SceneDepth, SceneColor, or WorldNormal using the appropriate nodes in the material editor.