What is I get my character to keep his momentum when jumping?

Helo,

For context I’m making a game with a heavy emphasis on parkour and aireal control, however when no keys are pressed I want the character to preserve momentum and keep moving in the direction he jumped in. However UE5’s base thirdpersonplayer does not preserve momentum resulting in a really flat jump. I want a lot of movement tech (bhopping, dashing etc) so if I’m gonna figure any of that out I need to figure this out. Please help (think of how in mario 64 when you hold the analog stick up and jump (then release the analog stick) mario will still keep going in that direction)