Modeling software?
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2
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541
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June 4, 2015
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Maps vs high poly count
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1
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1174
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May 22, 2015
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Adding subtractive space to static fbx?
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2
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488
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May 19, 2015
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Charactor Customization
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1
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355
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May 14, 2015
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Do I need to triangulate meshes before import?
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1
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4780
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May 12, 2015
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Reflections are tilted
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2
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497
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March 8, 2015
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What would be a good way of making a 1km wide hexagonal world tile?
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0
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763
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February 26, 2015
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Using Mari for texturing (multi-patch texturing)
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0
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311
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January 4, 2015
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Using Mari for texturing (multi-patch texturing)
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0
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575
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January 4, 2015
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How to make fence "mesh" (without modeling it)
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1
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6316
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January 2, 2015
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What is the best game ready asset workflow?
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1
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3719
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December 25, 2014
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How should I start the modelling?/need suggestions/
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7
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301
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November 6, 2014
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Models and Animation, really confused
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2
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446
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October 20, 2014
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Is UE4-style WASD navigation possible in Maya or Max?
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1
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3842
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October 17, 2014
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Multiple roots error using bones linked to CAT rig?
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1
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873
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September 30, 2014
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Why is part of my mesh grayed out?
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3
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623
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September 29, 2014
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What poly count is standard for a stylized model in Unreal 4?
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1
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3472
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September 26, 2014
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Best way to do hair
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1
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3353
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July 23, 2014
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How to go about creating a animation for a model?
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2
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393
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July 15, 2014
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Make myLevel base on 1 HighPoly Mesh or lots of lowPoly models?
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4
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828
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July 12, 2014
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What I need to do in blender before import a skeletal mesh?
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1
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576
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July 7, 2014
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What kinds of modeling programs are UE4 compatible
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3
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1568
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July 3, 2014
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What is the proper model UV layout for UE4?
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5
|
1190
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May 10, 2014
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How can I design my models to have optimal polycounts?
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1
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612
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April 27, 2014
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I am subscribed, how do I access the toolkit? I want to create a player model
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3
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445
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April 14, 2014
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