So I made a mesh in blender and put it in ue4, but for some reason the reflections are all tilted. I don’t have any Reflection Captures in the scene, and I also tried putting a plain reflective box in place of the floor, and all the reflections were normal…
Anybody know what i’m doing wrong?
[Here’s a link to the .blend][1], in case anybody wants to take a look at it.
Hey Idkartist3D,
So the first thing you should do is definitely add a Box/Sphere Reflection Capture around the area in which you would like to see the reflections. What you are seeing is the expected outcome of screen space reflections within the Engine.
Take a good read through the Documentation page on Reflections to understand how the engine handles reflections and how to situate your scenes/levels properly with reflection capture actors.
Reflections in Unreal
Screen Space Reflections
If you still have questions after giving these documents a look, let me know and I will help clarify.
Cheers,
Ah, I guess I figured it out. Putting in Reflection Captures didn’t fix the reflections being tilted, but after messing around with it, I finally figured out that my normal map was just messed up and was sending the reflections askew. Thanks for the reply, though!