Have projectile destroy self after X bounces
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5
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1048
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July 2, 2021
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Death and respawn of player
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1
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820
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October 24, 2020
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Destroy different actors with the same collision box
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3
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919
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October 8, 2020
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UObjects in use destroyed by GC
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2
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2082
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October 4, 2020
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Destroy Actor for only one client
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1
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1044
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June 19, 2020
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How to move character to object/emitter?
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1
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405
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May 5, 2020
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TriggerBoxにOverlapしたらActorをDestroyしたい
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9
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584
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March 27, 2020
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Actor destroys automatically after setting hidden and disabling collision
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8
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4811
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December 11, 2019
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[dedicated server]how to give server a notice when shutdown server?
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7
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1114
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December 10, 2019
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Destroy half procedural mesh
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0
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426
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November 17, 2019
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Can't change boolean of a different blueprint
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11
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2074
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October 9, 2019
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Weird camera angle after destroying pawn
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5
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2377
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September 29, 2019
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Destroying a component based on random integer in range (like dice)
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2
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292
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August 19, 2019
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Cannot destroy Motion Controller Pawn
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4
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824
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August 19, 2019
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Giving each MultiGate projectile its own sound/emitter at destruction
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5
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297
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August 2, 2019
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Use trigger volume to destroy a pawn component
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1
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338
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June 17, 2019
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Attempt to access BP, but BP is pending kill
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4
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5844
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June 10, 2019
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Destroy actor
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1
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314
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April 11, 2019
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Local multiplayer with 1-4 players
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0
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347
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April 3, 2019
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Should i remove meshes personally or just use Occlusion culling?
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0
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238
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April 2, 2019
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Spawn object and replication
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2
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1364
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April 2, 2019
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Break Blocks in Multiple Hits (Solved)
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6
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898
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March 12, 2019
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Destroying Foliage Instances In Multiplayer Lag Glitch
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7
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627
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February 10, 2019
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"Set timer by event" prevents widget from being destroyed
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2
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1019
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February 5, 2019
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Can you reset name generator for spawned actors?
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3
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2125
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January 24, 2019
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Destroy an actor per client?
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3
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799
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January 14, 2019
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Spawning items off character
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1
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239
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November 23, 2018
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[4.17] What happens if I call an Actor's Destroy() twice?
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3
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784
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October 11, 2018
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Destroy() Runtime Error (C++)
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2
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590
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August 23, 2018
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How To Spawn Actor at Specific Time?
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40
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3778
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July 27, 2018
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