Destroy Actor for only one client

Hey there,

I am trying to figure out how to destroy (or hide) an actor on only the client that interacts with it. It all seems to work well until the player who is the host (the server so to speak) interacts with the actor. Then the Actor gets destroyed on every connected client.

Is there a way to make an actor only be affected by the “server-player” on its local machine without replicating it to the other clients?

Setting the Actor to not replicate ( SetReplicates(false); ) before hiding it seems to work.