How to move character to object/emitter?

How can I get the character to automatically move towards a specific actor/object/emitter that spawns into the world, and then have that actor/object/emitter destroyed upon colliding with the character?


You can set an “Event Dispatcher” when your specific actor spawned then call the event dispatcher into your character to make a “Move to” the specific Actor Location. This is my solution, if I understand correctly your question