Welcome to the support thread for the Advanced Turn Based Tile Toolkit! This toolkit, which is available for purchase on FAB, contains everything you need to start making your own turn based strategy game. The toolkit has been a labor of love for almost two years and contains a wide array of features, more of which are continuously being added. I have uploaded more than five hours of tutorial videos on YouTube which detail all aspects of the toolkit, which I also recommend for anyone considering a purchase. Turn based strategy is a game genre that Iâm passionate about, and I canât wait to see what the community will make in the future!
Feel free to ask any questions you might have in this thread. I can also be contacted by e-mail (knuteiliv@gmail.com), though for most requests I prefer if people post in this thread, as it allows other users to also benefit from my support indirectly.
Feature list:
- A grid based path finding algorithm that includes options for variable movement cost
- Support for both square and hexagonal grids, as well as multi-level grids. Levels can be displayed using visible tiles or function invisibly underneath organic, seamless terrain
- Both touch and keyboards camera controls are included for rotation, panning and zooming as well as smooth pawn movement using splines
- Levels can be built directly in the UE4 viewport, either through drag and drop or by having the toolkit automatically generate a walkability grid on top of any terrain
- The grid works for tiles of all sizes and can be placed wherever you want in your level
- Includes artificial intelligence that allows enemies to choose where to go based on their preferred attack range
- Pawns can be customized by changing their speed, damage, range, AI presets and more
- A visibility system using traces lets you determine what tiles a pawn can see and which pawns it can attack from its current position
- Basic VR support
- Game example with activated abilities, a cover system and advanced AI.
- All grid math is calculated independently of any meshes, making you free to display levels however you want
- Networked multiplayer support (description of how to setup the toolkit for use with Steam)
[Link to Trello showing WIP and planned features](
Creative commons assets:
This toolkit contains many assets that were not made by me, but which are licences under liberal creative commons licenses. I am extremely grateful that these amazing content creators have made their assets freely available. Without having access to these assets it would have been a much bigger challenge to create good looking game examples. You do not need to buy the toolkit to use these assets as they are freely available elsewhere. The included assets are as follows:
200+ Completely Free Mobile Sci-Fi RPG Assets by Invulse - license: CC0
Dungeon Crawl 32x32 tiles - license: CC0
Icons from Game-icons.net, Included icons by Delapouit (crosshair) & Skoll (footsteps) & Lorc (all else). - licence: CC BY 3.0
**For changelog see the next post.
Tutorial Playlist:
https://youtube.com/watch?v=6D4xyGAmSvU**