[SUPPORT] Advanced Turn Based Tile Toolkit

New update is out! The 2D “Hydra’s Lair” map has been reimplemented and it now uses the Stats and Interact systems that were added earlier this year. Several bug fixes and minor features are also included in this update:

v3.4 (live 12.06.22)

  • Reimplemented 2D map, now using Stats and Interact systems.
  • Added debug component for displaying BP_Unit locations relative to their Puppet
  • FIXED: FIXED: AI controls one player faction when playing as dedicated server
  • FIXED: Data tables contain invalid floats after UE5 conversion
  • FIXED: Very large maps with dedicated servers don’t seem to replicate actions properly
  • FIXED: Grid not showing in SRPG map.
  • Added Gameplay Tag input for external actions
  • Changed lighting in all relevant maps to UE5 defaults
  • Reimplemented hiding decal markers on walls (fixed for Lumen)
  • Added general GameplayTag component
  • General purpose component for regular dispatcher events (converted from ExternalActionComponent)