[SUPPORT] Advanced Turn Based Tile Toolkit

New update is out. This one is just bug fixes, as well as some tweaks to prevent issues in projects converted to UE5 preview. Here is a list of changes:

v3.3.1 (live 03.03.22)

  • FIXED: In converted UE5 projects several types of decal tile markers did not show up.
  • FIXED: Naïve tile finding function in AbilityBase was imprecise for multilevel grid.
  • FIXED: Clients will sometimes run BeginPlay on the PlayerController before the Pawn is valid.
  • FIXED: The GridIndex output was not connected in the Interact Exit Tile event in BP_GridManager, causing events bound to tile exit not to fire.
    FIXED: The thickness of lines in the grid line display were affected by grid size.
  • SRPG map now starts with hourglass cursor set