New update is out. This one is just bug fixes, as well as some tweaks to prevent issues in projects converted to UE5 preview. Here is a list of changes:
v3.3.1 (live 03.03.22)
- FIXED: In converted UE5 projects several types of decal tile markers did not show up.
- FIXED: Naïve tile finding function in AbilityBase was imprecise for multilevel grid.
- FIXED: Clients will sometimes run BeginPlay on the PlayerController before the Pawn is valid.
- FIXED: The GridIndex output was not connected in the Interact Exit Tile event in BP_GridManager, causing events bound to tile exit not to fire.
FIXED: The thickness of lines in the grid line display were affected by grid size. - SRPG map now starts with hourglass cursor set