[SUPPORT] Advanced Turn Based Tile Toolkit

Hello, I am using the Advanced Turn Based Tile Toolkit.

I have a question.

How can I use the ActionManager to play multiple animations at the same time?

For example: I have set up 20 neutral units in the scene (they only have the ability to move, no other abilities). They move from the left side of the map to the right side. According to the ActionManager, they move one after another (I have to wait for all 20 movements to complete). so No ! This situation is not suitable for my game…
I want them to play the movement animations simultaneously (so that in the scene, it looks like 20 NPCs are moving at the same time), This will speed up the process of waiting for 20 animation events… (Also, how can I trigger an event after all 20 movements are completed?)

The situation I am facing is more complex, but could you please tell me how to achieve this based on the example above? I would like you to use the (ability_move + turnManager) mechanism to explain it to me.

Let me explain my specific situation:
I placed 3 Heroes in the scene, and each Hero has 6 soldiers, making a total of 21 actors. My Hero actors are still using your original movement method, but my soldiers do not has activeState or selectStates. How should the soldiers move?
In my game, when a Hero is activated, They moved by mouse drag and drop,the final movement position is determined by dragging the mouse,I have recorded their initial and final positions as variables and will trigger the movement event later.No animations are triggered while I am dragging. After all the soldiers have been dragged, my GUI has a command button called “move all soldiers.” When I click this command, my soldiers play the movement animation simultaneously.
(I have already completed the dragging functionality and determined the starting and ending positions for each soldier. Now, after clicking the “move all soldiers” command, how can I make all 6 soldiers move at the same time? And how can I get an event when all 6 soldiers have completed their movements?)

Thanks