[SUPPORT] Advanced Turn Based Tile Toolkit

New hotfix is out for UE5.1. There were some issues with the last update which have been fixed. Particularly one pretty serious memory leak (first point below) that anyone who is using the experimental stats system should fix. Full changelog is as follows:

v3.5.1 (live 10.02.23)

  • FIXED: Memory leak in BP_TextSplashComponent. Fixed by setting the InitialLifeSpan variable to 3.0
  • FIXED: Bombs will sometimes not explode when they reach their target (especially on low framerate), halting the game
  • FIXED: AI does not put enough priority on a tile’s safety value (from cover etc.). This can also cause an issue in the Demo map, where the game cannot proceed because the AI does not stand on the bridge raise button behind cover.
  • FIXED: Since 3.5 retaliate resets every turn instead of every round, allowing units to retaliate again for each new activated unit
  • FIXED: Some of the Puppets in the Jungle Raid map were duplicated
  • Tweaked BP_Ability_Laser AI to be a bit more aggressive
  • Action cam now always activated for overwatch shots