[SUPPORT] Advanced Turn Based Tile Toolkit

Hello! I am currently receiving this error message “Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetComponentByClass_ReturnValue_1”. Node: Get Cover Meshe Transforms Around Index Graph: EventGraph Function: Execute Ubergraph BP Ability Sprint Blueprint: BP_Ability_Sprint”. I have the hex _grid as my main one, with the stealth component added as well. My player character default ability is sprint as well. I believe this is causing my enemies to bug out as well. Any possible solutions?