New update is out for UE5.1. This is a fairly sizeable one with some new features as well as several tweaks, improvements and fixes. Some of the bigger changes are described below, but for a full list see my Trello.
v3.5 (live 01.02.23)
- Added option for displaying tiles in move and attack range as an outline. The outline can be animated and works on multi level grids, but not on hexagonal grids.
- Added Grid Manager option for procedurally removing any diagonal edges where any of the adjacent straight edges are blocked.
- Added back a Virtual Reality map.
- Swapped all input to UE5 Enhanced Input.
- Improved performance of GetIndexesInRange and FindTilesInRange and grid location generation.
- Added option for passing a gameplay tag container through events
- FIXED: Stats turn manager ends the turn for the active unit multiple times
- FIXED: Changing max stats at runtime did not update UI appropriately
- FIXED: BP_Unit_Stats were not properly added to initiative if spawned at runtime