New update is out for UE5.2 which fixes several bugs. Changelog:
v3.5.2 (live 12.05.23)
- FIXED: Stat names and tooltips in stats system unit HUD now update properly.
- FIXED: Modifying a stat through an event that is bound to a stat being modified could cause original stat payload to be overridden.
- FIXED: If the optimal place to shoot a bomb is the same tile that a AI Unit started its turn on it would move out of the way and then bomb itself
- FIXED: “Add new ability” in the ability system component now works for AI Units.
- FIXED: Abilities can now never be used if you don’t have enough Action points.
- Abilities in ability box now greyed out if they don’t meet requirements (AP cost, generally).
- New “Attempt Activate” event that only activates the ability if it meets its requirements (generally AP cost). Is now called in all places Activate was called before.