New update is out for UE5.1. This one contains mainly bug fixes.
v3.4.1 (live 25.11.22)
- FIXED: After climbing a ladder, puppets will sometimes keep sliding slowly forward after stopping
- FIXED: In networked games, pressing tab would switch between units even if it isn’t your turn
- FIXED: GetIndexesInRange did not properly get all levels for multilevel hexagonal grids
- FIXED: Local damage calculation not used in SRPG stat unit’s damage calculation (defense and attack don’t matter)
- Fixed lighting issues in Demo map
- Replaced deprecated skeletal mesh getters in puppets
- Removed deprecated configs in .ini
- Disabled unnecessary replication of puppet component and ability system component
- Abilities with can target self set to false no longer show a target marker under the owning unit