[SUPPORT] Advanced Turn Based Tile Toolkit

I am interested in the GridGeneration algorithm in C++ if you have it available. I wanted to start experimenting with procedural generation of Hex Maps, with custom tile heights etc. Basically a worldgen for a Civ Game. I suspect this is probably easier to do in C++ than in BPs, but if you have any advice (or somewhere covered this in a tutorial video I missed) let me know.

I am on the Discord and happy to contact you there as well if you prefer.