New version of ATBTT is out! Main attraction this time is a Heroes of Might and Magic or King’s Bounty style example map. This contains several new features, described below.
If you have no need of this example map and are making a game on a square grid, there is no real reason for updating to this version.
However, if you are making a game on a hex grid I strongly recommend updating the ConvertIndexToLocationNaive function in BP_GridManager_Hex, as it greatly increased the precision of converting world locations to hex grid indexes, such as when you hover the mouse over the grid.
Full list of changes can be found on my Trello. To find all changes within the project, search for “v3.2” in the “Find in blueprints” window. Note that some of the UI features are not currently networked. Highlights of the update below:
v3.2 (for version 4.27. Live 03.09.21):
- FIXED: Imprecise math for converting from world location to grid index for hex grids
- HoMM-style map with several new features:
- Dynamic, context dependent mouse cursor
- Showing enemy movement range on right click
- Initiative bar
- Flying movement
- Move path suggestions when hovering over an enemy target
- Counter attacks
- Unit stacks