[SUPPORT] Advanced Turn Based Tile Toolkit

New update is out for UE5.3 which fixes several bugs. Changelog:

v3.5.3 (live 16.09.23)

  • Decoupled all blueprints in example maps from core functionality.
  • Replaced all hard references to hybrid classes from the Hybrid Turn Manager with interfaces and other indirect references.
  • Removed dispatcher hub dummy variables (no longer needed in UE5.3)
  • FIXED: The way the attacking and target unit was passed through the PostUnitAttacked event was inconsistent in different blueprints, causing Retaliate not to work in the base stats map.
  • FIXED: ClickType input in BP_AbilityBase_Idle was not correctly connected, causing it to read all mouse input as Primary.
  • FIXED: GetMovePathData in BP_Ability_Sprint incorrectly got the Move value directly from the OwningUnit instead of getting the PossibleMove of the ability.
  • FIXED: Enabled camera lag on GridCamera spring arm component fixes a touch control jitter issue.
  • FIXED: CollisionPlaneHex component blocks placement of grid objects on index 0.
  • FIXED: The camera jumps if pressing somewhere else on the screen while holding down touch.
  • FIXED: “Find Close Valid Overlapping Grid Index” in Grid Manager returned as false if Multilevel was not true.
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