Summary
Dropping an item entity makes its child entities move to their original global transform. The templates added with v41.00 break this even further
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Scene Graph
Steps to Reproduce
- Create an item prefab with child entities
- Place the item in the world
- Pick up the item
- Drop the item
Expected Result
Child entities show up with the correct transform
Observed Result
Child entities show up with wrong transform.
If the item is a subtype of one of the new weapon templates and was equipped, additional offsets occur
Platform(s)
windows
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Additional Notes
Watching frame by frame, the child entities exist at the right location for one frame, but then move back to their original position.