Dropping an item entity breaks its child entities' transform

Summary

Dropping an item entity makes its child entities move to their original global transform. The templates added with v41.00 break this even further

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Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Scene Graph

Steps to Reproduce

  1. Create an item prefab with child entities
  2. Place the item in the world
  3. Pick up the item
  4. Drop the item

Expected Result

Child entities show up with the correct transform

Observed Result

Child entities show up with wrong transform.

If the item is a subtype of one of the new weapon templates and was equipped, additional offsets occur

Platform(s)

windows

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Additional Notes

Watching frame by frame, the child entities exist at the right location for one frame, but then move back to their original position.

FORT-1115367 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.