Hello Fortnite developers,
Here are the known issues we found in pre-release testing for v42.00, along with the community fixes shipping in this release and updates to previously announced fix versions.
Scene Graph
Skeletal animation modifiers don’t play their animation preview in the Prefab Editor
- Skeletal animation modifiers fail to play their animation preview in the Prefab Editor.
- Skeletal animation modifiers with only components that already exist on the Prefab, or that were added to the Entity in the level, don’t play back during a play session.
- Fix targeted for v42.10 (September 3)
Verse animation: easeable.EaseOut is accidentally marked as epic_internal
- The easeable.EaseOut function was accidentally marked internal and isn’t available to developers.
- Fix targeted for v42.10 (September 3)
UEFN and gameplay
On controller, in-game interaction prompts don’t respond on Fall Guys islands that use the bean dive mechanic
- Players on controllers are unable to interact with objects like doors, since Dive and Interact share the same input by default. Keyboard and mouse work normally.
- Fix targeted for v42.10 (September 3)
An ““Ensure condition failed: Entity”” error pop-up occurs during the first Prefab creation attempt from an Entity
- Developers see an error pop-up the first time they try to create a Prefab from an Entity in the editor, interrupting the authoring flow. This does not block publishing.
- Fix targeted for v42.10 (September 3)
Launching a UEFN session fails after assigning a custom mesh to the Carryable Spawner device
- Assigning a custom mesh to a Carryable Spawner device in a new blank project produces a validation error that blocks session launch, so developers can’t test the device with a custom mesh.
- Fix targeted for v42.10 (September 3)
Players are unable to load into islands with an unusually high number of Scene Graph components
- Players on older-generation hardware or low-end devices may not be able to access developer-made islands that contain an unusually high number of Scene Graph components.
- Fix targeted for v42.10 (September 3)
Physics: the Pawn briefly appears in mid-air at round start when Physics is enabled
- Players appear momentarily in the air at game start and between rounds, which is noticeable on islands with a lot of respawning or round transitions.
- Fix targeted for v42.10 (September 3)
Physics: the player’s equipped weapon disappears while sliding after sprinting
- The player’s equipped weapon disappears while sliding after a sprint. This occurs only with Physics enabled, and only in UEFN.
Workaround: shooting with the equipped weapon makes it visible again. - Fix targeted for v42.10 (September 3)
Physics: the Pawn clips through the ground when switching between Edit and Play modes while crouching
- On islands with Physics enabled, the Pawn clips through the ground when switching between Edit and Play modes while crouching or sliding. This can affect scoreboard results and, depending on respawn behavior, block progress. This occurs only when the Gravity Value is set to something other than the default.
- Workaround: respawn after being eliminated by the fall.
- Fix targeted for v42.20 (September 17)
In STAR WARS™ islands, the Mandalorian’s Jetpack activates when the player aims
- Pressing the aim button activates the Mandalorian’s Jetpack and causes the character to float. This happens with any weapon equipped, and with no weapon equipped.
- Fix targeted for v42.10 (September 3)
On mobile, the Octane vehicle doesn’t respond to touch input
- Players on mobile may have trouble driving the Octane, which doesn’t respond to the on-screen joystick. With auto-run enabled the vehicle moves forward but can’t turn or reverse. Turbo and jump work as expected.
- Fix targeted for v42.10 (September 3)
Billboard custom text isn’t localized after the game language changes
- Custom localization isn’t applied, so the Billboard device displays English text instead of the intended translation. This reproduces across multiple languages, including French, Arabic, Japanese, and Indonesian.
- Fix version to be confirmed
v42.00 Top Community Fixes
The following fixes are from issues that you submitted to us on the forums. Thank you for reporting these issues.
Fixed issues with right-clicking, folder creation, and asset renaming in the Outliner.
Forum Report: Multiple issues with the Outliner now
Fixed an issue where FindCreativeObjectsWithTag fails to retrieve creative_objects.
Forum Report: Entity.FindCreativeObjectsWithTag Fails to Retrieve Anything
Fixed an issue where creating runtime world-space widgets with agent messages crashed the Fortnite client.
Forum Report: Runtime world-space widgets with agent messages crash the Fortnite client.
Fixed an issue where Ballistic Recon Grenade did not outline players when scanned.
Forum Report: Ballistic Recon Grenade does not outline players when scanned
Fixed an issue where guards remained aggressive even when the Guard Team option was set to ““neutral.””
Forum Report: Guard's set to team "neutral" are aggressive for seemingly no reason
Fixed an issue where dropping an item Entity caused its child Entities to snap back to their original world position.
Forum Report: Dropping an item entity breaks its child entities' transform
Fixed an issue where possessable_component was destroyed on player elimination and never reattached to the respawned character Entity.
Forum Report: Scenegraph - Player loses possessable component if they are eliminated/respawn
Updated Fix Versions
The following fixes have moved to v42.10 (September 3):
-
Subclassed Fortnite items that use a custom rarity color display the default rarity glow when dropped or placed in the world; the inventory UI shows the correct custom color.
-
In published islands, the Health Bar from the Custom HUD device may not display correctly on PC. All other platforms are unaffected.
- Workaround: Use the default health bar instead of the Custom HUD device.
- Party members may be returned to the lobby instead of restarting the match when using the Retry option.
For a full list of all scheduled fixes for v42.00, refer to this search on the Epic Developer Community Forums Search results for ''Closed' as 'Fixed'. The issue will be addressed in 42.00 order:votes' - Epic Developer Community Forums