Before version 39.30, guards set to team “neutral” would remain neutral to a player unless provoked (attacked, etc.) Now, guards on team “neutral” will attack the player even when no action to provoke the guard has been committed.
Also note: I also have “allow hire conversation” checked. The second screenshot shows the “conversation/NPC” icon on the minimap even when the guard is attacking.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place a guard spawner
Set team to “neutral”
Start game
Peacefully approach the guard
See the guard is alerted/aggressive with a “?” or “!”
Expected Result
Guards set to team “neutral” should be neutral unless provoked
Observed Result
Guards set to team “neutral” are always alerted/aggressive
Same issue its pretty severe, i use a lot of these as background actors or even as npc’s to talk to i need to erase most and replace some with characer devices
Same happens to me, also they don’t seem to spawn in on timers correctly, or at all at times. Seems fine when I playtest but as soon as published/private they behalf this way.
I just noticed this too in one of my maps where I have a lot of Guards set to be Neutral, so it is changing dynamic of the map by really ruining the gameplay.